Mechwarrior 5 ams. 4) Not advisable to put ammo in head for obvious reason. Mechwarrior 5 ams

 
 4) Not advisable to put ammo in head for obvious reasonMechwarrior 5 ams Really! That small 30tons mech is a wonder with double AMS for doing raid mission

SSRM - Streak SRM - Short ranged missile weapon which when locked onto a target "pings" the mech and detects components such as Torso, Head, Legs, arms. Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. It is one of the faster ways to move the mech to the side. PC. Mechwarrior 5 looks spectacular in every fight, and plays almost as well. Under Siege. 39. Download game. What this mod replaces: - All ballistics including Standard single fire AutoCannons and their reloads, Burst-Fire AutoCannons with edited audio, LBX-10, Gauss, and. If you want to read more about the background, Sarna. 2. I'll update as I play through my Steiner toon. What makes the Cicada 3M great: ECM capability. - DSY-005 & 6 - display their name correctly in menus "Dragonslayer DSY-00#". The NVA-B is a more ballistic-oriented Nova. This. Not 100% sure about the non hero mechs, but it seems like those are just area level dependent. If it helps, the one place I can reliably get the Dragon and the Champion is the DCMS space to the right of the frontlines whenever I play campaign mode. The first way is likely going. 1. Best known for the Free-to-Play game title MechWarrior. 16. Carrying ECM is helpful more often than not, because it doesn't only protect against missiles projectiles. A pair of Atlas Ks armed with Gauss/PPCs/LRMs/MLs/TAG /AMS and a Stalker 3H (I think its the 3H) armed with TAG/2x LRM ST-5s/2x LRM ST-20s are fantastic teammates for. Markets are also limited to what the system's controlling faction has access to. The Multi-Missile Launcher is capable of firing both short-range missiles and long-range missiles, including any special munitions designed for them, as well as using the Artemis IV fire control system. The zippy hero mechs are the absolute best cbill printers in the game. Welcome to Mechwarrior 5: Mercenaries DLC "Legend of the Kestrel Lancers" playthrough. Annie with 4 anything. flyer Jun 5, 2022 @ 1:14am. I understand that the game copies the MWO, in which the animation of the defeat of the. Guardian, Angel, Infiltractor, etc - A device that jams enemy sensors to a degree. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Therefore, YAMM, YACM, YASV, LBMV, KodiakJ's chassis mods, Sankara's classics line, and frankenmechs should all be compatible without issue. You never needed both. 5k-- Yet Another. This is an uncompleted and not extensively tested. 18, you could not disable AMS at all, so I made a boolean to set it to disable if you set it disable in the menu. Triple srm 2s and a uac 5 makes for a great vehicle destroyer and the quick refire rate still puts out the damage against mechs. Frankly, it’s hard to find content for MW5: Mercs, every time I search it, I get information for MWO. Mammoth-Man1 • 2 yr. 5. Prior to 2. 5784-3653-4341-0709. Last edited: Dec 17, 2019. Download 85 Collections for MechWarrior 5: Mercenaries chevron_right. 3MB ; 4. To find out more about each Mech weight class, click the links below: Light Mechs Medium Mechs Heavy Mechs Assault Mechs. Its quite good if you like to run up to people and give them a damned good fisting. Join the largest. One of my favourite mechs right now is a PXH-1K with 8 flamers, 1 AMS, Hardened Armor that sets it on par with heavy mech/light assault tier armor (but super squishy structure) and goes at 115 movement is good for any mission, even 400 ton ones. . de]. The Dire Wolf is probably the most focused down mech in MWO, and given it's speed and hit boxes, it doesn't stand much of a chance once that call is made. 180. Similar to ECM or Motive systems not all mechs have them. 1 Energy, 5 Ballistic (Actuators: Upper, Lower, Hand) Left Torso: 2 Missile: 1 Energy: 1 Missile: 1 Energy:. Qualifying Mechs (as defined by no hands, I haven't tested to see if they qualify) include Blackjack, Catapult (Tested), Champion, Cicada, Flea, JagerMech, Jenner, King Crab, Locust, Raven. MechWarrior 5: Mercenaries. (LRM10 will only land 7 and LRM5 will only land 2)Subscribe to downloadScary Tanks. 3 TBOLT20 - Misses 75% of missiles, can't afford to miss any, useless against mechs with anti-missile systems (AMS, AML), no redeeming qualities, SUPER HOT 8 ROCKET20 - ammo for One shot only, 3-4 shots to kill atlas 2 Hyper Lasers - Low dps, low alpha, ULTRA HOT, neither 20 prototype heatsink nor clan doubles saved the situation 6 plasma. Step 4; open up windows explorer, and navigate to your mods folder (For me This is the. NOTE: The MW5 Compatibility Pack has a default load order in the mod. Compatible with Yet Another Mechlab. Adds new tank and VTOL variants. g. Yep. The Hero Cyclops Sleipnir (also called the "Cyclops S") comes stock with 2 Gauss rifles in the L/R torsos. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs. Atlas AS7-K: Fixed an issue where the AMS particle effect was appearing under the left torso by the waist. It's rare. The Weapon Types of MechWarrior 5. Faster than any other stock Atlas Large number of energy hardpoints XL Engine. 351. 1. Supports vanilla savegames and mech mods. 43. Ahhh found it, thank you very much :) #2. Description. Version. Last Updated on 12 January, 2023 . Coop compatible. MechWarrior 5: Mercenaries; Terms and Policies; View New Content AMS Started by chaos3176 , Jun 23 2020 10:19 pm. So I need better stuff plus gotta change Kobold's weapons. Those with no hands, but with lower hand actuators have a melee weapon that is less effective. 5 tons of ammo is worth running on almost any build, if enough people do it your whole team gains good missile coverage for just a 1t investment each, 3x ams nova either with 6x ER meds. AC weapons lose range as caliber increases, AC2 being lonagest range while AC 20 being shortest. Currently only the following 'Mechs can mount ECM: {{#ask: |format=table |mainlabel=BattleMechs Capable. First Released Dec 10, 2019. This mod is not opted-in to receive Donation Points. The game will generate a random hero mech in the hub. I was running the Sidwinder Dragon mech from the DLC and I never noticed it actually firing or missiles going boom until I hear the "out of ammo" from ♥♥♥♥♥♥♥♥ Betty. Soda sipper Oct 30, 2021 @ 10:30pm. All tanks and VTOLs have a chance to spawn with AMS after 3040. However I havent gotten the achievement yet even though they are all installed. Though they feature scripted lines from Cavaliers Operations Officer Ryana Campbell and others, they. The game continues the events of the entire series and offers to plunge into a series of new battles in a remote sector of space. MechWarrior 5: Mercenaries - The Dragon's Gambit. $22. Something mechwarrior 5 does not cover. It was a solid workhorse even upto the end of the campaign for me. Decreased Silver Bullet Gauss spread. MW5 Compatibility Mod. Donate. The first way is likely going to be your go-to method of working with your mechs, but all three methods reach the same place. Majority of audio files for the game have been replaced with Mechwarrior Online audio with some tweaks and editing to make them work. MWO-style Mechlab with all missing MWO Mech variants and weapon and AMS hardpoints. finished twentieth campaign mission Turn and Burn (difficult level 95) just running like a madman shooting at every building while the lovely atlas just slowly takes enemy fire. 185. I'll give you a rundown of the build and what it is mad. AMS hits missiles. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. 1) MechWarrior 5: Mercenaries is a futuristic shooting game where the aim is to complete missions by destroying enemy Mechs, tanks and aircraft. close. After about 500 hours of Mechwarrior 5, the simple home screen with its harsh and monotonous display got a bit boring - this led to. Keep a quickdraw or victor around just for beachhead mission. At least the ammo count is dropping when I got SRM alpha striked. Look for rare weapons in industrial hubs, if they sell the AMS system they also sell ammo for it. Since they drastically reduced the heat you barely notice it, and it means that when you REALLY need it, you'll still have ammo. Use the Battlemechs panel on the bridge. 0. MechWarrior 5: Mercenaries. MechWarrior 6 Ideas. 4) Not advisable to put ammo in head for obvious reason. If you change your mod load orders, ensure that the compatibility pack loads before any of the mods that depend on it. This mod adds a selection of new variants sporting equipment from both "Yet Another Equipment Collection". I've paired it with 3 Cyclops variants that carry ECMs and an LBX-10. I sat down fully expecting to love this game right from the start, but it gave me a rough first impression. Depends on the individual. It is ton for ton one of the better heavy mechs. 6k. Coop compatible. Boosted with an upgrade to 74km/h. Nice rewards for what was actually a very easy mission set. All data on this page is taken from the TT damage model setting with AC rate of fire set to 1. 1 (10%) - added Quirks to Catapult chassis - updated mainmenu mod list to show load orders - fixed Flea FA and. Am tempted to start over with merctech for a new experience soon. Just find some large clusters that you can reveal all at once and go there. YAML adds a lot and all the others just add more weapons or variants, etc. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co. Basically it has 2 modes, one defensive and one to counter enemy ECM. 5 tons : 3040 : AMS_Half_AmmoEquipment : Gauss Ammo : Critical slots: 1 : 1. A small "ECM" sign below your minimap shows that its in defensive mode. After this post I salvaged an Orion with all its T4 weaponry intact and outfit Rifleman, Phoenix Hawk,. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Atlas-K. Because I just have to take a bit smaller engine instead. That's why I usually. Besides the heros not too many mechs use ams and then you need to be in the right year. If you have a good idea how mechs work and such you might be ok your first run through but vanilla is best if you're new to the genre. on the main menu in game, go into mods, check mod, exit mod menu, exit game, start game and mod is active. they will use any weapon that is in range of any target in LOS of a lancemate. I'll give you a rundown of the build and what it is mad. Insano-Man Jun 6, 2022 @ 8:08pm. I use the Hero Spider,131 kph and perfect to mitgate missle dmg with 2 AMS. About this mod. Supports vanilla savegames and mech mods. Added Hellfire and Brimstone mod. Fusion engines changes-. 2. EDIT: Also, per dev post, AMS has an optimum range beyond which its' damage is subject to falloff. 0. You won't notice how well it is working until you run out of ammo in a missile rich environment. Step 2; Hit F10 on your keyboard Step 3; This screen will appear. • 4 yr. Members Online. 1. Customized BattleMechs piloted by notable MechWarriors from the BattleTech universe, or sometimes notable individual 'Mechs unto themselves, " Hero 'Mechs " are a subgroup of special 'Mechs that were introduced by Piranha Games, Inc. 5k-- Yet Another Mechlab. This mod is opted-in to receive Donation Points. When ammo crate is loaded to a mech, it will be placed in a special ammo container that can apply the absence of the sensation of weight so mechs can carry more ammo without effecting the total weight. I. Winterspawn1 • 4 yr. The (L)AMS will fire at all* enemy missiles within range regardless of type. Lrms have a big drop off late game because if you use mods a lot of enemies will have AMS. . New TBT-LG (Hero) seems pretty good. Description. The AMS is a blink and you'll miss it system. Members Online. Show. Compatible with game version 1. yrrot_7 Jun 20, 2021 @ 2:11pm. AMS is like ammo or heatsinks, except that it can't be in the legs. It is worth 50 points and can be received for: Have all hardpoints on 4 'Mechs be equipped with tier 4 or higher weapons. To take advantage of the max armour is completely up to the player and their loadouts. Yes, only specific mechs have the hardpoints necessary to carry the AMS system and you won't be getting any of those mechs until late game where a lot of time has passed. Atlas-k is a very impressive non-hero, and is a great long range unit with ams to boot. What this number indicates is a few things: overall density of enemies (the higher the number, the larger the swarms), the tonnage of enemy mechs (the greater the difficulty, the more likely you’ll face heavier and heavier mechs), and enemy “accuracy”. Fixed Cap PPC tags / LosTech status. - Added missing Lower Arm actuators to all Dragonslayer Varaints. Donation Points system. After every MechWarrior 5 mission, money is deducted from your total based on received damage. MechWarrior 5 (VG) MechWarrior: Living Legends‎ (VG) MechWarrior Online (VG) MegaMek (VG) Other Games; Admin Pages. I'm finding tons of AMS and ECM can go on anything, but even Ravens can't take a BAP lol. Two AMS provide superior missile protection. I think stream-fired LRMs will not be able to get a single missile through. To take advantage of the max armour is completely up to the player and their loadouts. Games. Example of the file structure MW5MercsModsLoadoutsPaks for my mod, take extra care the unzipping doesn't create another folder making it look like this MW5MercsModsLoadoutsLoadoutsPaks. Over 60 tons you should be able to invest 0,5-1,5 tons of teamutility, and if you dont want ams, take at least a bap or light-cap. Supports vanilla savegames and mech mods. Now jump north to Fukorai. Order. Each weapon uses different kinds of ammo which are designated by color: Energy (Blue), Missile (Yellow), Ballistic (Purple),. ウィッチ(?. Then leave, then go back. 2-1. If you want to use a big AC or Rifle, or a PPC or Large Laser, well, you have to have a place to slot it on the mech. Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Career paths work in both Campaign and Career mode!-lrm 5 hsl -lrm ammo -lrm art ammo -lrm cooldown -lrm heat -lrm hsl -lrm spread -lrm velocity -lrm/10 cooldown -lrm/15 cooldown -lrm/20 cooldown -lrm/20 heat. Updated Dec 13, 2022. Changed: moved CT destruction and mechlab permission level settings to savegame. Added Hellfire and Brimstone mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - REQUIRES YAML 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are. Longbow Loadouts. Current section. ago. Games. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. As far as I know, both LAMS and AMS have no effect whatsoever on dumbfire missiles, only locking missiles. From The Depths (Steam Key EU) 20,99 €. - usually feature a rather moderate price increase compared to the usual mech pricing since you don't. MuKen. 03-second "ticks" - or 30 ticks per second - with default damage of 3. I just started a new campaign using Yet Another weapon and mechlab mods, and it's like playing a totally different game! Watching load outs of the enemy for "suspiciously heavy" armaments, then legging to nab that XL, so many small incremental upgrades to apply, astounding. Also some Hero mechs have the slots for them which can be found in the early game. To find out more about each Mech weight class, click the links below: Light Mechs; Medium Mechs; Heavy Mechs; Assault Mechs; Light Mechs - MechWarrior 5 Mech stats. 600. Victor Dragonslayer and Basilisk are pretty damn solid. Head to Skat in the southwest portion of Kurita space. MechWarrior 5: Mercenaries. No no penalty, but MWO is a a heat management stat that has some whack calculations and MW5 is a solid number of how much heat per second your mech will cool, is you have 4 LL at 10 heat each with 5 second cooldown, you would need 8 cooling per second to shoot them non stop, realistically tho 5-6 should be good cooling for most combat scenariosDownload 83 Collections for MechWarrior 5: Mercenaries chevron_right. It's probably a 350k jump east of Terra. . Created by MagnumForceGB. 15 + Heatbank > HBK-4PB "Partyback" - STD250 - Endo-Steel - TSM - 16x SPL - 1x AMS - DHS:. Gotta collect them all!Engine. Also has real good damage output in general. Systemwork5. Call to Arms adds the Hatchetman chassis, along with 23 new melee-weapon focused 'Mech variants, 5 new melee weapon-focused Hero 'Mechs, 9 new melee weapons,. But by the way, I have long wanted to talk about this. 125 missiles/sec at a maximum range of 250 meters. The ship was originally conceived by order of the Manei Domini commanding officer, Apollyon, in 3066. + Reinforcements $10. All Mechs have at least one AMS. Description. Over 60 tons you should be able to invest 0,5-1,5 tons of teamutility, and if you dont want ams, take at least a bap or light-cap. 1 - for MW5 version 1. For the polar opposite, here's a list of mechs that can not, under any circumstances, mount AMS: Cicada X-5. Unfavorite. What a disappointment. Current section. MW 5: Mercs Reloaded. 4. MechWarrior 5: Mercenaries. Perhaps the most notable of our. LRM 5 fires one pack and therefore does no damage; and never will. Engines provide the power necessary to move a 'Mech and fire its weapons. Fanatical. file size 119. videogame_asset My games. Sure, Step 1; Navigate to this screen (The mechbay) . The Urbanmech UM-K9 :D. All Mechs have at least one AMS. This mod makes Mech salvage chance follow lore, so that if a mech was headshot you could almost always salvage it. 132. Hear the sound of AMS, the best visual components, more impact. Originally posted by khorxen: I find having a mech that goes at least 64kph will be easy to avoid the red circle on the ground before the artillery drop. Yeah, kind of the same for AMS, Guardian, and Beagle Probe. No no penalty, but MWO is a a heat management stat that has some whack calculations and MW5 is a solid number of how much heat per second your mech will cool, is you have 4 LL at 10 heat each with 5 second cooldown, you would need 8 cooling per second to shoot them non stop, realistically tho 5-6 should be good cooling for most combat scenarios Download 83 Collections for MechWarrior 5: Mercenaries chevron_right. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely. 5 damage per salvo base. Honestly, Mechwarrior 2 was the first game I ever played on PC back in the 90's and damn this game just trashes the whole series. Manage your Game Collection, measure your progress across entire game series, even set scoring and completion goals and we'll chart your attempts at reaching them!. S. 04 new More Topics from this Board. Sign up for free now to have your achievements and gaming statistics tracked. tons) are very versatile, the workhorses of most armies. Description. Uploaded: 24 Jul 2021 . The range of the AMS is 120m optimal 240m max. Add-On. AMS hits missiles. < >. Hairy Coo. 7. If it does not have a ams slot - you can not put on ams. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more r/Mechwarrior5 • Reminder: I've made a collection of all 19 of my mech mods for Mechwarrior 5 with more coming in the future Red - AMS weapons - designed specifically to destroy enemy missiles. 5 per tick and with the buff of 5. Full mech list. Here's the selection of potential next mechs that I'm working on modding into Mechwarrior 5. But by the way, I have long wanted to talk about this. Per page: 15 30 50. With mods, especially YAML, you can basically make any mech exceptional however, so you have much more freedom when building stuff. Source files for the editor (mod plugin). The 10 is 5 tons, twice the damage, twice the heat. Sep 26, 2023. Add a Comment. 3. glevrk May 29, 2021 @ 10:38pm. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. I am new to Mech Warrior 5, I have 9 AMS's all are red, I have tried to use them with amo no luck, they dont fire at incoming missile, when i try and repair them they are still red,. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. average number of achievements. Quality of Life. 500mm. MechWarrior 5 Mercenaries — is a sci-fi action game mixed with a first-person shooter. Includes: Clan ACs (normal, Ultra, LBX), Gauss, Hyper-Assault Gauss, LRMs and SRMs (with and without Artemis - all are Stream versions), Streak SRMs, ATMs with range/damage brackets, Laser AMS, ER, Heavy and. Officially announced on 16 April 2020, Heroes of the Inner Sphere is the first DLC for MechWarrior 5: Mercenaries. Overview []. Use Bobbert's Mod Options to set variables. It is the first single player. MechWarrior 5: Mercenaries. Speed can be increased further by removing current tonnage from a mech. Showing 1 - 2 of 2 comments. Use the Battlemechs panel on the bridge. 5. Add a Comment. NOTE: The MW5 Compatibility Pack has a default load order in the mod. Donate premium membership. Showing 1 - 5 of 5. The 4x4 achievement says to have 4 mechs with all their hardpoints at tier 4 or higher. MW4 also had a AMS mechanic that made the LRM 5… USELESS! (L)Ams in MW4 always and without fail or exception took out the first ‘packet’ of missiles fired your way. It helps boost your lock-on speed when you have line of sight (as any good LRM boat should) and it helps cluster the warheads a little more tightly. Yes. MechWarrior 5: Mercenaries. Kämpfen Sie an der Seite Ihrer Freunde in einem Vier-Spieler-PvE-Koop-Modus. . It takes both your legs being taken out to down your mech. MechWarrior 5: Mercenaries. finished twentieth campaign mission Turn and Burn (difficult level 95) just running like a madman shooting at every building while the lovely atlas just slowly takes enemy fire. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating. The base mod ( Yet Another Mechlab, nothing else) is enough to run the basic "open mechlab". . Yep. I think Guardian ECM is strictly superior. Free Tonnage: 40. It's expensive, but early on its the most reliable way to get replacement AMS and ammo. My most successful (and enjoyable) mech so far is the Cyclops hero. You lead with the Large Laser, follow up with your AC/20BF and SRM6 and finish it off with Medium Laser. AMS requires ammo, which is purchased in 1 or . And not only YOUR mech, but your teammate's mechs too. New Chassis Details. It's just so time and cost effective to jump and grind those two mission types with these. L AMS is counter to people using SRMs having one helps reduce at least one srm 6 or MRM 10. BIG STEAM SALE. 37 ; Time Sort by. atlas K because it gets ams. The easy. See All. That means a LRM20 shot at someone with AMS will only land 17 damage. I do not know how damage drop-off effects AMS). but those that do save the lives of their team, and the team is what wins. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. With max evasion you can solo 100 difficulty raids and destruction very quickly, which is the best way to grind money and rep to kit out your lance. downloads 459. json file that is lower than any of the mods listed below. There are 0 registered and 688 anonymous users online. Manual download. Mechs. Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting). Decreased LAMS heat from 3 to 2/s. and Clan Mechs. 15 new mission campaign, the Longbow mech chassis, new instant action mode, new variantsDownload 83 Collections for MechWarrior 5: Mercenaries chevron_right. Advanced Zoom [Repair Bays [Stacked Crates - Loot Crate Overhaul [Mod Options [Lore-based Mech Variants YAML-Edition [. Note: vanilla AMS keeps shooting when mech is shut down. FOR OUR RTX 4090, GAME-A-DAY AND STEAM DECK GIVEAWAYS, OUR TIER 7 UPGRADE INCLUDES 20 FREE WHEEL SPINS! TRAINERS CoSMOS FEATURES REQUESTS QUEUE BOARDS REWARDS HELP. They trade speed and maneuverability for firepower and armor. The following list contains a total of 559 equipment assets from Mechwarrior 5 with Yet Another Mechlab using the following additional mods: Yet Another Equipment Collection (by truegerich ) Abisha, on 24 March 2018 - 03:28 AM, said: AMS is worth it's tonnage on assaults especially the laser version. 1. 1. 1. 2. Tag this mod. But when it happens it means they you've shot down A LOT of missiles. Under Siege. Armor: 512/538. View recent messages. 0. You can leap straight off the walkway in your base without any repercussions. When fire each missile will randomly target one of the components that got "pinged". It doesn't, I reluctantly admit, nail the feeling well enough to totally. F1 command all, F3 while pointing cross hair at spot on ground is go here. I tend to make the Victor Hero Mech mission ASAP and use that as a standard support/jumpjet. Though I can't imagine it'd even be all that useful since the AI can't use LRMs worth beans anyway, so its a bit of a waste to mount an AMS to counter a weapon system that's already the least threatening thing on the battlefield. Remember which marker appeared first, walk to other places (you can quickly turn away with your mouse and then press F for the torso to follow. Call to Arms adds the Hatchetman chassis, along with 23 new melee-weapon focused 'Mech variants, 5 new melee weapon-focused Hero 'Mechs, 9 new melee weapons, and the new animated Stormsurge skin. I. V 1. Try putting them on, if it doesn't show ammo warning then it's correct. 0. Complete Act 1 of the campaign. SPECS: Weight: 85 tons.